Replace Tactical Shotgun or Tsunami for any other ranged weapon without innate savings, for same results. Replace Phantasm with Vortex Beater for same results, but ignore the quiver. Replace SDMG with Megashark, Galtigator or Chain Gun for same results. Tsunami + Vortex + 3 other items + Magic Quiver = 69% chance (7% increase).Tactical Shotgun + Vortex + 3 other items = 62% chance (10% increase).Tactical Shotgun + Vortex + 2 other items = 52% chance (12% increase).Tactical Shotgun + Vortex + 1 other item = 40% chance (15% increase).Tactical Shotgun + Vortex Armor = 25% chance to not consume ammo (25% increase).Tactical Shotgun alone = 0% (no base bonus).Added some mushroom grass seeds (though it doesnt have to be a mushroom biome, thats just what mine was) and waited. + Vortex + 3 other items = 81% chance (5% increase) Came back and there were like 3 magic quivers waiting on the ground for me My farm started by clearing out an area, making a 1 block tall bridge across the middle with lava below. + Vortex + 2 other items = 76% chance (6% increase) + Vortex + 1 other item = 70% chance (7% increase) + Vortex Armor = 63% chance (13% increase) S.D.M.G alone = 50% chance to not consume ammo (base).+ 3 other items + Magic Quiver = 90% chance (3% increase) Phantasm + Vortex + 3 other items = 87% chance (3% increase).Phantasm + Vortex + 2 other items = 84% chance (4% increase).Phantasm + Vortex + 1 other item = 80% chance (5% increase).Phantasm + Vortex Armor = 75% chance to not consume ammo (9% increase).Phantasm Alone = 66% chance to not consume ammo (base). If all items failed to preserve the bullet one after the other, and we have no more items reducing our ammo usage, the ammunition is consumed.ġ - (0.34 x 0.75 x 0.8 x 0.8 x 0.8 x 0.8) =ġ - (0.34 x 0.75 x 0.8 x 0.8 x 0.8 x 0.8) = 89.55% chance to save ammo The way additional items affect the final percentage is clearly showcased in this following list, complementing our previous "math" section, and for easy comparison: Every wall is equivalent to a chance to not consume ammo, and reaching the castle would signify consuming the ammo.Ĭoncluding the idea: For the bullet to have been consumed, it had to avoid being stopped by all the item's percentages separately the megashark, the breastplate, and the ammo box. But if at any point you failed to break any of the walls, then you wouldn't be able to reach the castle. To enter the castle, you'd need to break through the first wall, then the second, then the third. Imagine a castle with several layers of walls protecting it. If the bullet is consumed, it means that the calculation has bypassed all our different "ammo defenses". If it instead is 21 or more, and since we don't have any more items to help us, the bullet is consumed regardless. If it is 20 or less, the bullet is preserved. If it is 21 or greater, the game checks the next item.Īgain, a number is generated for our Ammo Box. If it is 20 or lesser, the bullet is preserved instantly this time. So RNG, again, creates a number between 1 and 100. The Shroomite Breastplate has a 20% chance to not consume ammo. If it is 51 or greater, the game tries to check the next ammo-reducing item. If it is 50 or lesser, the bullet is preserved instantly. There is a 50% chance of not consuming that bullet, so RNG will create a number between 1 and 100.
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